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Ticket to Ride
£29.00 |
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Was £37.99, Now £29.00
The Cross-Country Train Adventure Game!
October 2, 1900 - 28 years to the day that noted London eccentric, Phileas Fogg accepted and then won a £20,000 bet that he could travel 'Around the World in 80 Days'. Now at the dawn of the century it is time for a new impossible impetuous and lucrative gamble - and to propose a new wager competition. The objective: to see which of them can travel by rail to the most cities in North America - in just 7 days.
The journey begins immediately...
Ticket to Ride is a cross-country train adventure. Players collect cards of various types of train cars that enable them to claim railway routes connecting cities throughout North America. The longer the routes, the more points they earn. Additional points come to those who can fulfil their Destination Tickets by connecting two distant cities, and to the player who builds the longest continuous railway. So climb aboard for some railroading fun and adventure. You've got a Ticket to Ride!
Contents:
- 1 Board map or North American train routes
- 240 Coloured Train Cars
- 110 Train Car Cards
- 30 Destination Tickets
- 1 Summary Card
- 5 Wooden Scoring Markers
- 1 Rules Booklet
Reviews
Review Game
By |
SplendorFan |
From |
Burton in |
Review |
Simple, smooth and elegant, easy to learn but with lots of strategic depth. Its easy to see why this has sold so many copies and ranks so highly! Actions are simple, take train cards, claim routes, or take ticket cards. Players claim routes by collecting sets of coloured train cards, the bigger the route the more points. The routes you claim help you to complete the destination tickets, and these also give you points at the end of the game. Any uncompleted tickets count as negative points at the end of the game.
Components and production values are very high quality, my only gripe are the tiny cards which are not the clearest and are tricky to shuffle and handle in general. This is easily remedied by getting the USA 1910 expansion which is an excellent value addition.
This game plays very well with 2 players, and I imagine it would get more cut throat and frustrating with higher player counts.
A superb game which merits a place in anyones collection. |
By |
Mrs Palletranger |
From |
Staffordshire in United Kingdom |
Review |
One of the first games our family came to own and a firm favourite although we have accidently now memorised ALL of the route cards. Oops!
This is the one to go for if you fancy something a bit different to your avaerage game but want to break into the world of geek fairly gently. |
By |
wilycoyote |
From |
merseyside in United Kingdom |
Review |
This was one of the first games that Palletranger introduced me to and has remained a firm favourite ever since. I love everything about it from the colourful cards & components to the complicated looking (but not actually complicated at all) board. Palletranger bought this game for two reasons, the first being it is an extremely good and fun game and the second? Well let's just say that he's married to a geographically challenged female who doesn't know where even the most popular destinations actually are when shown a map! I can now proudly pin-point New York and Palletranger no longer has to bash his head against a brick wall when trying, yet again, to explain to me that "no, you can't get to Las Vegas from New York in less than an hour". Marvellous! |
By |
Loughborough Gamer |
From |
Leics in UK |
Review |
What a good game! If you're looking for an introduction to Euro Games/more serious games, but don't want to get bogged down with anything complex, then this is for you. It's simple and it appeals to everyone - kids to Grans. You basically have to make connections to score points and if these connections can tie in with one or more tickets, then you increase your score dramatically. There's also points to be had by making the longest contiguous route. The mechanism for doing all of that is collecting coloured cards. It works well with any number of players from 2-5, but plays very differently with each. I use different tactics accordingly. It's light, colourful, well made, simple to play, but with plenty to make you think. It's not as deep as some German-style games, but it's elegant and fun and, I think, much better than Santa Fe and several other rail games. Tactically, it's hard to tie down. I've won by going for a few long tickets, lots of shorter tickets, playing for long (5 and 6) routes, dominating the middle of the board, dominating a side, going North to South, East to West. And of course, most often I lose, anyway! It's this hard to tie down quality added to the fun factor that makes me return to it so often. I'll play this anytime. And the board and components, like all Days of Wonder games, are superb! |
By |
Hopuk |
From |
Lancs in United Kingdom |
Review |
Taking elements of Santa Fe, Clippers and his earlier games, Airlines and Union Pacific, Alan R Moon has once again managed to come up with another superb game in his series of games where players have to cross the board along routes. I have all the above mentioned games, and they are are all sufficiently different, and good enough, to take a place in my collection. |
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Discounts
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10% over £100These volume discounts are in addition to sale and special offer prices.
Related Tags
Playing Time
30-60 minutes
Alphanumeric
T
Game Type
Hand Management
Set Collecting
Travel
Network Building
Trains
Manufacturer
Days of Wonder
No. Players
2-5 Players
Designer
Alan R Moon
Reduced Items
Sale
Age
8 +
Manufacturer's Code 7201 |